Concept
3D Gaussian Splatting
A technique that represents 3D scenes as millions of tiny coloured ellipsoids - enabling real-time photorealistic rendering of scenes reconstructed from photographs, much faster than NeRF.
Added May 18, 2026
Neural Radiance Fields demonstrated that neural networks could reconstruct photorealistic 3D scenes from photographs. But NeRFs have a significant practical limitation: they are slow. Rendering a single frame requires querying the neural network at thousands of points along every ray, which can take seconds per frame on high-end hardware - far from the real-time performance needed for interactive applications.
3D Gaussian Splatting, introduced in 2023, takes a different approach that achieves comparable or better quality at real-time frame rates. Instead of representing the scene as a neural function queried along rays, it represents the scene explicitly as a collection of 3D Gaussians - small, semi-transparent, coloured ellipsoids distributed throughout the scene. Each Gaussian has position, orientation, scale, opacity, and colour (which can vary with viewing direction to model reflections).
Rendering works by projecting ("splatting") the 3D Gaussians onto the 2D image plane from the current viewpoint, then compositing them in depth order. This projection is efficient and highly parallelisable on modern graphics hardware. Scenes with millions of Gaussians can be rendered at interactive frame rates on consumer GPUs.
Training initialises the Gaussians from a sparse point cloud (typically from structure-from-motion on the input photos), then optimises their parameters to minimise the difference between rendered views and the input photographs. The training is faster than NeRF - hours rather than days - and converges to high visual quality.
The trade-off compared to NeRF is that Gaussian splats are explicit representations requiring substantial memory. A scene might use tens of millions of Gaussians, each with many parameters. NeRFs implicitly represent scenes in neural network weights, which is more compact. But for applications requiring real-time rendering, the speed advantage of Gaussian splatting dramatically outweighs the memory cost.
Gaussian splatting has been adopted rapidly for virtual and augmented reality, cultural heritage digitisation, sports broadcast replay, architectural visualisation, and e-commerce product display. The ability to photograph a real object and create a photorealistic, viewable-from-any-angle representation in hours rather than weeks represents a major practical improvement over traditional 3D scanning and modelling pipelines.
Analogy
The difference between describing a room using a mathematical formula that can generate any pixel on demand (NeRF) versus placing physical furniture and objects in a model room that can be photographed from any angle instantly (Gaussian splatting). The formula approach is compact and flexible; the model room approach is immediately renderable. Gaussian splatting chose immediate renderability.
Real-world example
Several NBA teams have deployed 3D Gaussian Splatting for game replay systems. Multiple cameras around the arena capture each game moment. Gaussian splats are trained on the footage, allowing broadcasters to replay any play from any camera angle - including angles that never had a physical camera. The same technology allows fans to virtually walk through digitised stadiums.
Why it matters
3D Gaussian Splatting closes the gap between the quality of AI-reconstructed 3D scenes and the performance requirements of real-time applications. It makes photorealistic 3D capture from photographs fast enough for interactive use - which opens up applications in gaming, VR, broadcasting, and commerce that were not feasible with slower reconstruction methods.
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